4.3 Creating & Crafting
The student shows an open process with multiple intermediary steps, each executed in a way that gives some degree of coherence to said process.

4.3 Creating & Crafting

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I believe that all the work presented in my portfolio are quite self-explanatory as I tend to document, keep and include much of the process work. For this indicator, I will be using the Living Roadmap, Biometric Feedback, and the Useless Machine projects as examples of how I maintain track of my progression as well as how I present it.

My process as a designer usually includes set steps and stages, with the first stage being brainstorming and putting one's thoughts on paper. This is also very important to me in a group setting because it ensures that all members of the group voice their opinions and thoughts. The first piece of collected document in my work is always the brainstorming diagram and random words and shapes that come to mind. You can see an example of this on the Useless Machine project in my portfolio.

The second step in my process is to work independently in order to navigate through my own thoughts, understand the project in my own way and try to put the puzzle pieces together. This part of my process usually consists of heavy thinking, researching random but related topics, doodling, writing incidental sentences and words I find inspiring, and generally trying to make sense of the question in its relation to the context. You can find an example of this everywhere in my personal notebook as well as in the biometric feedback section of my portfolio where we decided to go with the idea of creating depression as a creature and my job was then to imagine and envision how it would look and feel.

Then, when the last stage is done and after all the team members share their findings, approve on one another's work and decide on a clear design path, next part for me is actually creating and solidifying the guidelines and important assets for the design of the artefact. Depending on the nature of the project at this point, I decide which program to work with and what tool would best fit the criteria for what needs to be done. As an example for the Amsterdam project when we reached this stage we started playing around with different tools for design and communication of the interface, meanwhile I was creating the icons, the style guide, and the site map on illustrator. When we decided on the platform we wanted to work with, in-vision, everything was ready, and all we had to do was to create and test.

Next stage is always prototyping and testing. This is when I look back and fix the bugs and the problems, check for final things to be done and have users test the function and application of a product. At this stage, the product is usually almost ready and only needs the final touches to be complete. This stage is vivid through all my projects within the portfolio. For example with the Living Roadmap, at this point of the project, we presented the final prototype to our clients where they decided to fund and continue the project after us. The same result was found with the Biometric Feedback project as we presented the final creature to the clients and got their feedback on it for further work. However, Useless machine is still at its early stages and has not yet reached that part of the process.